Multi-Agent Hide and Seek

Pubblicato il 17 set 2019
We’ve observed agents discovering progressively more complex tool use while playing a simple game of hide-and-seek. Through training in our new simulated hide-and-seek environment, agents build a series of six distinct strategies and counterstrategies, some of which we did not know our environment supported. The self-supervised emergent complexity in this simple environment further suggests that multi-agent co-adaptation may one day produce extremely complex and intelligent behavior.
Learn more: openai.com/blog/emergent-tool-use/

Commenti

  • A multiplayer game like this would be fun

  • There faces when they are caught...

  • I want to play this game.

  • Wait till these agents are replaced by atlas robots (weilding guns).

  • creepy

  • Hiders: yo we are going to block the entrances of the room we are hiding in Seekers: well then we are going to use a ramp to jump to you Hiders: well then we will just stop you from moving the ramp Seekers: well we are going to *abuse the laws of physics and move blocks while we are on top of them by using the ramp and then jump to you* Hiders: well then... ...uh... ...you win.

  • one day robot can see all ur browser history without touching ur laptop

  • Hmm..Is our world just one iteration of a simulation?

  • we are doomed when they learn how to accelerative backhop

  • Everybody gangsta till AI learns box surfing

  • Detroit: Become Seeker

  • If only we could download this it would be so cool

  • All these people reffering to prop surfing/bhopping/ literally any source engine exploit... They don't even realise this was done on the source engine

  • Short and easy to understand, good job team

  • I hope this kind of technology makes its way into game AI soon. I love seeing the kind of emergent stuff AI in games can do that even the developers didn't think of

  • Alibaba Intelligence

  • 2:00 run!

  • Now plug them into Minecraft and we can have Singularity in about five years.

  • But can they cure cancer?

  • I love the cute little faces of joy every time the seeker finds the hider.

  • Wow, would like to play this game in multiplayer

  • How do we speed this up?

  • Simply fascinating...

  • Box surfing seems a bit glitchy.

  • In a couple of years, AIs will hack their reward code to give themselves infinite reward

  • Let's play this on a huge server! With AI agents!!!

  • What if humans were playing with ai as well

  • Ai is dumb as fk... why don't the hiders trap the seekers in instead?

    • because that'd be harder to do. all they needed to do to win is to not get caught, so there'd be no reason to trap the seekers in

  • Dead by daylight really downgraded

  • Dang I wish normal people could run this simulation

  • Fake news

  • Yo this game looks sick is it on steam?

  • Ai really be learning how to glitch

  • I’m very disappointed too say I’m here from TikTok 😔

  • That's freaking cool

  • This is not in-depth enouuugh

  • -until the hider are smart enough to lock the seeker inside the cage

  • *This will be implemented in future robots and then they will learn that we are destructive to yourselves. And then decide that they are the ones best suited to protect us from us. And thus we begin our journey into robotic slavery.*

  • He attacc He protecc but most importantly He surfs in buccs

  • So basically it’s slavery with extra steps

  • Okay seriously wtf, all IT-tvs comments are just quoting the videos now. This is seriously weird.

  • Better . Far far better

  • Tech them to speak

  • Which 3D simulation program did they use? Pretty cool stuff though!

  • You should make this a Videogame somehow

  • Me: Just surround the seekers with walls AI: *Circuits Blown*

    • @Hlebuw3k They work on reward and punishment method, according to them they are already doing it in the best way...

    • Nice

    • Thats one of the things AI struggles to do - discover more efficent strategies. If their current method of performing the task works, then they are fine with that, and the probability of finding a more efficent method is very low

    • cool stratagy

  • Im surprised they didnt lock in the seekers

  • Everyone else: AI is learning to hunt us down. Me: AI learned speed run exploits.

  • terminator age is coming. And it's looking so cute.

  • Remember when humans use to play hide and seek?

  • I wonder if AI will learn how to ABH...

  • How do I learn to do this?

  • these little creatures, reminds me of little big planet Sackboy :,D

  • Hiders can box the seekers ,problem solved for seekers that use other object to jump over and totally in lockdown

  • didn't expect people to be meme-ing down here not complaining tho •ᴗ•

  • now, this is a open world game i would like to play

    • @John DC ofc they can, whole AI system is actually based on reward and penalty system

    • @Loop even better if the NPCs can somehow learn to give players apporopriate quests and rewards based on what they want. Everything would basically be procedural and you would actually be shaping your own world alongside the NPCs.

    • ​ John DC Exactly, and as a developer, instead of building boring and liner quests, you would only implement game dynamics and let NPC's decide for them selves what they want to do.

    • Dude imagine if you just had an open world game that also included learning NPCs that have neural nets. You'd have a whole world that changes artificially from the players and naturally from other AIs. Probably gonna be a PC killer though lol

  • multi.ai

  • And this my gamers is the *recommended page*

  • Uncomfortable

  • Is that a game!?!?!?!?!